it's a walrus

Tuesday, November 10, 2009

1.19pm
so i tried my pre-university-half-a-year-slack-time ritual of lunch and mythbusters at 1pm again. just for old times sake. i flipped on the tv again, jamie and adam are sinking themselves in a car to see if its possible to open the door against water pressure. apparently jamie's a qualified diver and shit so he used a rebreather and acted as the backseat observer. adam went nuts in the driver's seat and technically died before he could open the door, because he ran out of breath and had to use the oxygen tank. that was the first part of the show.
next we move on to the other three, who are trying to prove you can fold a piece of paper more than seven times. life on the B-team. must be sad to know you're half-bit hangers-on who get all the boring experiments.

so yeah i stopped watching.
i could start on those past year papers. i could.

 

i don't know why i leave the internet

12.48pm
free on a tuesday. i turn on the tv and channel surf till i see a bollywood film where some indian guy is beating up the undertaker.
one google later, i have a youtube link.

and i've found some past year papers for my structural systems module. who knew, every module's papers are online? perhaps a lot of people.
the questions are secondary school standard stuff. i'm not saying it's easy, you could hand me my sec 2 physics exams and i'd be stumped.

 

soooo freeeee

Monday, November 09, 2009

2.37pm
no more studio sessions for the sem

home on a monday afternoon

i could study. i could.

 

thangs

2.54am

a week+ left to go. left 2 go.

so much i could blog about. stuff happened. i forget.

my final crit session for semester 1 was up there. nailed it. spot on.
tutors: "we have nothing to say. you may go."
that sounds bad, but it means there was no need to defend my ideas to the tutors. it was, in fact, not a crit at all.

so, no more studio for... dunno how long. i really should figure out my school schedule.

i need to start figuring out how to start figuring out what to study for my structural systems and history of architecture modules. you may think this is because i haven't gone to any lectures in the past month or two, but that is Not So, because they were humongous wastes of time.
i need to find a past year paper or some shit.

i'm learning japanese from my ds. great plan. i started it up and i saw cheats for the game preloaded into the R4. seriously? cheating at a game like this? this isn't homework, ffs. so i took the startup test and got bumped to level 6, where i'm getting owned by kana. why am i learning hiragana first? i thought katakana was easier. the game is stupid and imbalanced. i mean, さ and ち ? different consonant sound, different vowel sound. maybe they'll nerf it in a patch.

torchlight was fun for a short while. no rogue archetype makes me sad and the skill system is severely limited. battles are not complex at all. maybe i'm too used to wow. item grinding was fun for awhile, but, as with many games, it all boils down to seeing a bunch of numbers get higher and higher. and the cheats came in.
i'll probably keep it around, at least till the editor program comes out. i'm at least semi-proficient in sketchup now, so i'll try my hand at some weapon design. and i'm going to be awesome at it, quit school, and go work for blizzard.

ah, l4d2. i await. in addition to the baseball bat i got for preordering, i get to wear bill's beret in tf2. hurray. look at those marketing shenanegans. and i got 10% off, but i still paid 62 sgd, and that's a lot. oh, and a few days around halloween, tf2 was selling on steam for USD2.50. damn. that's crazy.

mardiana's in the paper.

 

FIGHT

Tuesday, November 03, 2009

2.16AM
GREETINGS FROM SCHOOL
TWO PICTURES DOWN
ONE TO GO

ROUND THREE
FINAL ROUND
HEAVEN OR HELL

 

gawrsh

Monday, November 02, 2009

2.52am
jorb's done

imagine, i could have finished this on saturday and had today to relax in peace. instad of, you know, relaxing in tension. you know what i mean. and my studiomates call me hardworking. pfft. i'm a lazy bastard, thanks, i just happen to like all the arts and crafts, that's why i do it so fast.

this essay's due friday though. not tomorrow.
...so yeah, spoiling market there.

tomorrow's gonna be a busy day though, rushing the work that's due wednesday. gotta draw that shit i was talking about. plan, elevation, section, axonometric of my stick and string and brick. i could have done it over the weekend, but the thing's in school and i'm too LAZY to go all the way down.

look at the thing. it looks considerably more polished after i snipped off the edges and trimmed the string, but still. damn. i'm actually proud of my work this time.

 

ooooh uuuurgh

12.20am
944 words
i blogged a while back about missing academic stuff
i'm sated now
give me more arts and crafts agian

when i'm watching stupid stuff in the background i can only multitask with my hands
can't fucking write
oh man
probably gonna spend tomorrow overnight in school drawing stuff

1.01am
still haven't written any more. how on earth...
i blame nph

 

whatttt

Saturday, October 31, 2009

6.19pm
thanks again, valve. first you delay my preorder early demo, now you patch it to disable sv_cheats. now i can't spawn weapons and noclip my way around to explore the map.

but anyway. the demo was too short for me to get excited over. i would have preferred to see some of the major gameplay changes, like weather and scavenge mode. melee is fun but extremely situational, i would not choose it on a serious expert playthrough. bile bombs are overpowered, they provide more horde distraction than a pipe bomb, and make the tank a joke. he just stands ther while common infected huddle around him. definitely need to change that. swat them aside, you idiot, what happened to the action from l4d1's intro?

the weapons are interesting. shotgun reserve capacity has been reduced, a nerf i wholeheartedly accept. now it doesn't feel like i'm gimping myself and my team by choosing something else. ugly design differences aside, the spread and damage difference of the two autoshotguns are negligible, imo. the pump shotguns, however, are much nicer, i like the new chrome pump shotgun much more thanks to a much tighter spread compared to the old one. actually seems like it's shooting shot instead of flinging pebbles out in huge arcs.
the smg's are strange. the mac 10 seems to both shoot faster and do more damage than the uzi. and it's even got a suppressor. zombie apocalypse aside, that makes no sense.
the rifles are nice. the ak is everything it's supposed to be, next to the m16. less accurate, more powerful shots, smaller mag. the teir system for weapons seems to be gone, but the scar is definitely tier 3. 60 round mag, more damage than the m16. 3-round burst is sometimes annoying, through, and i'm not sure about penetration.
the sniper rifles are now fun to play. aiming is sensible, now you won't miss something standing 5 steps away. huge change.
the desert eagle is stupid.
the grenade launcher is a team killer.

now here's a list of point-blank shots it takes to bring down a tank on expert that i made because i don't want to write my history of architecture essay
pistol - 490
desert eagle - 110
mac 10 - 350
uzi - 400+, seems to vary, and i can't test anymore thanks to no cheats
m1014 - 41
spas12 - 40
m16 - 250
scar - 189
ak47 - 161
hkg3, ruger mini - 89
grenade launcher - 8
meelee - 10, it would fun to face down a wounded tank and swipe it to death. or one be a throw target and the others smack him to death while he's pulling his rock out of the ground. gamebreaking.

molotovs do damage over time like in versus, the tank doesn't die in 45 seconds outright. now takes 84 seconds with fire alone. incendiary ammo lights the tank up for 4 seconds. and is still stupid. tracers can set a hill on fire on a hot day, but making lumps of flesh burst into flame... no.

there wasn't versus in the demo, but in campaign the new infected bosses were pretty effective. corner camping should be much harder as a viable strategy. chargers and jockeys are both much more effective than hunters, you can't meelee off a charger and jockeys are just plain annoying. unless they up hunter pounce damage by a bit, there's no competition. spitters are like giving the infected molotovs.

also, most importantly: lore! seems like the survivors might be carriers. cool stuff.

kay i'll go start that essay. 1500 words. should be cake.

 

game on

Wednesday, October 28, 2009

6.24pm
so here i was eagerly anticipating my early demo access to l4d2 because i preordered it. instead it gets pushed back twice, first by 6 hours and then by another 18. so one more day to go. good job valve, screwed up distro or something, make me download the entire thing all over again.

in the mean time i will go play torchlight. it's no d3 but it'll have to do for now.

eh, what? oh yeah. work. i remember something like that.

 

tomorrow, tomorrow

Monday, October 26, 2009

10.25pm
this blog entry is really about potato chips.

i'm eating a bag of Tyrrell's Sweet Chili and Red Pepper Potato Chips. As you can see from their proudly British site, http://www.tyrrellspotatochips.co.uk/, they specialise in the great tradition of hand-growing potatoes in "Tyrrells Court farm, in the heart of the unspoilt Herefordshire countryside" where potatoes get picked in the morning and fried by the afternoon.

I won't pick on their excellently modern and well-crafted website, or the really random black and white photos pillaged from old newpapers or what not. if you're a company started in 2002 and you want to look rustic, it's not going to go smoothly. what i really cannot understand is why this company that puts the Great back into Great Britain!!!! calls its product chips instead of crisps.

but these chips are good. seriously. best kettle-style chips i've eaten so far. loaded with outstanding msg flavour. makes drinking a chilled bottle of water even better.

 

 

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